Virtual Reality

I worked on immersive virtual reality scenes that served as an integral part of a social pyschology experiment I conducted during my time as a research engineer at the Université Côte d'Azur. I used a variety of tools to implement scenarios that shed light on subtle gender biases in the everyday life of teenage girls, namely Character Creator 4, Blender, and Unity.

I edited the audio in each of these scenes using the online platform Audio Tool Set, and recorded animations needed for the scenes using a motion capture suit. The content that I developed on Unity was uploaded onto Oculus headsets for practical use in the experiment.

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